![]() ![]() Have you received a sufficient answer for packaging it yet? I just saw your email thread in Fedora Legal about the Umefont license. > considered blocker these days if I recall correctly. > would probably apply here too, but not listing any license in the spec is > The page says "You don't have to list this if you don't want to." which > Dmitry suggested that it might be substituted with CopyrightOnly > well, the only problem now is that I cannot find *that much* permissive > does need to be answered, so I'm setting FE-Legal to block it. > don't expect it to be a problem, but that said, this font license question > The Umefont license appears to be an extremely permissive license, so I > the archive for December suggests that it stopped on Christmas: > note that I also do not see any 2016's messages on e.g. > the list and also an answer from Dmitry Alexandrov > anything for this January while I've already received my e-mail back from > it seems that the archives are broken (or just late?) as I don't see > it seems your email got moderated out of Fedora Legal, as I don't > originally that was done on purpose, not to duplicate the same data in > field (like how the ufoai package spec has it). How about %configure -enable-ufoded -enable-release. ># don't use %%configure, UFOAI doesn't like default configure options I am a newbie maintainer and I would appreciate any help. That's why the package uses prebuilt maps provided by upstream. Note: compiling maps while doable is not recommended by upstream, it is awfully slow and makes checksum issues with multiplayer. Compiling for other architectures should be doable but I'm unable to test it. Upstream - irc:///ufoai best time - evening in Europeīuilding: I built it successfully using mock for i686 and x86_64. Licenses: CC-A, CC-A-SA, GPL, GNU FDL, MIT, Public Domain (see ) (made by not me long time ago, denied because of copyright) The long run, you will also have to have a research team study theĪliens and their technologies in order to learn as much as possibleĪbout their technology, their goals and the aliens themselves. Has been founded to face the alien strike force. You are in command of a small special unit which The community provides binaries, though these binaries are often quickly outdated.įorum: topic.UFO: ALIEN INVASION is a strategy game featuring tactical combatĪgainst hostile alien forces which are about to infiltrate earth at If you have trouble downloading the larger files, or any files here, please try a third-party download manager such as flashget or downthemall (a Firefox extension). NOTE: The server might accidentally disconnect your download connection before it is complete, especially with the larger downloads, depending on your ISP and how fast your Internet connection is. ![]() Warning: Keep in mind that this is the bleeding edge of development. UFO:AI installer (≈1.1 GB), complete installer.UFO:AI binaries (≈16 MB), without game resources or maps - use these if you have a source repository checkout.Nightly builds (Windows, x86 - other platforms are coming soon) If you're familiar with git but having trouble getting the very large repo, you can download a git bundle via torrent: File: See how to get the source and compile it. It is only officially available through Git. Version 2.6-dev is the work in progress version. Install it from the Software Center application or via the following command: ![]() UFO:AI v2.5 is available in the Ubuntu Software Center since 16.04 LTS Xenial Xerus Install via the following command as root user: UFO:AI v2.5 is available in the Gentoo portage as games-strategy/ufoai Install it from a graphical package manager via the following command as root user: UFO:AI v2.5 is available in the Debian package repository since Stretch (Debian 9) source archives and data archives available. See our SourceForge download page for more v2.5 content. The latest stable release is version 2.5. We also host other useful packages from community volunteers. Here you can find the official source code and packages.
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